In the Spinning Wheel Got to Go 'Round post, I showed you some basic animation in the context of a wheel that can be used to select a prize winner. Now I'd like to show you a modification that provides for zooming into a portion of the wheel, so that the audience can see the names more clearly as the wheel is spinning. Here's a screenshot of the wheel with some of the top rock songs, including the artists that performed them:
Notice that there is a green square on the lower left side of the wheel. Clicking on that square at any time (for example, while the wheel is spinning) causes the wheel to zoom in on a portion of the wheel as shown below. Clicking on the square again causes the wheel to return to its original size.
Using the Scale Transform to Zoom into a Portion of a Graphic Node
The listing below shows the updated version of WinnerWheelJFX.fx which includes this zoom feature. The WinnerWheelExample.fx file hasn't changed, and you can find that file in the post referenced above.
/*
* WinnerWheelJFX.fx - A wheel with names on it that spins
* and lands on a random name. This will
* be used initially by Java Users Groups
* to give a away door prizes. It will be
* improved upon over time, serving as an
* example of compiled JavaFX 2D graphics
* and animation.
*
* Note: The compiled JavaFX Script Key-Frame
* implementation isn't complete, so the
* animation syntax is more verbose than it
* will be in the near future.
*
* Initially developed 2008 by James L. Weaver (jim.weaver at lat-inc.com)
*/
import javafx.ui.*;
import javafx.ui.animation.*;
import javafx.ui.canvas.*;
import java.io.BufferedReader;
import java.io.StringReader;
import java.lang.Math;
import java.lang.System;
import com.sun.javafx.runtime.PointerFactory;
public class WinnerWheelJFX extends CompositeNode {
public attribute names:String[];
public attribute chosenName:String;
public attribute chosenIdx:Integer;
public attribute running:Boolean = true;
public attribute zoomed:Boolean;
private static attribute maxNames = 60;
private attribute dlg:Dialog;
private attribute rand:Number;
private attribute stopValue = 1100;
private attribute a:Integer on replace (olda) {
chosenIdx = (((a * rand) % 360) / 360.0 * sizeof names).intValue();
chosenName = names[chosenIdx];
if (a >= stopValue) {
running = false;
MessageDialog {
title: "And the Winner Is..."
visible: true
message: chosenName
}
}
}
private attribute pf = PointerFactory {};
private attribute bpa = bind pf.make(a);
private attribute pa = bpa.unwrap();
private attribute interpolate = NumberValue.LINEAR;
private attribute t =
Timeline {
keyFrames: [
KeyFrame {
keyTime: 0s;
keyValues:
NumberValue {
target: pa;
value: 0;
interpolate: bind interpolate
}
},
KeyFrame {
keyTime: 15s;
keyValues:
NumberValue {
target: pa;
value: 700;
interpolate: bind interpolate
}
},
KeyFrame {
keyTime: 30s;
keyValues:
NumberValue {
target: pa;
value: stopValue
interpolate: bind interpolate
}
}
]
};
public function spin() {
running = true;
rand = Math.random() + .5;
interpolate = NumberValue.LINEAR;
t.start();
}
public function composeNode():Node {
var margin = 20;
var canvas = getCanvas();
var cX = bind canvas.width / 2;
var cY = bind canvas.height / 2;
var rad = bind Math.min(cX, cY) - margin;
var origX = bind cX - rad;
var origY = bind cY - rad;
return
Group {
transform: bind [
Scale.scale(if (zoomed) 1.8 else 1, if (zoomed) 1.8 else 1),
Translate.translate(0, if (zoomed) -0.9 * cY else 0)
]
content: [
Rect {
var zoomFillColor = Color.GREEN
x: bind cX - rad
y: bind cY + rad / 2
width: bind origX / 4
height: bind origX / 4
cursor: Cursor.HAND
fill: bind zoomFillColor
onMouseEntered:
function(cme:CanvasMouseEvent):Void {
zoomFillColor = Color.CYAN;
}
onMouseExited:
function(cme:CanvasMouseEvent):Void {
zoomFillColor = Color.GREEN;
}
onMouseClicked:
function(cme:CanvasMouseEvent):Void {
zoomed = not zoomed;
}
},
Polygon {
var spinFillColor = Color.PURPLE
points: bind [
cX - rad,
cY,
origX / 2,
cY - (origX / 4),
origX / 2,
cY + (origX / 4)
]
cursor: Cursor.HAND
fill: bind spinFillColor
onMouseEntered:
function(cme:CanvasMouseEvent):Void {
spinFillColor = Color.YELLOW;
}
onMouseExited:
function(cme:CanvasMouseEvent):Void {
spinFillColor = Color.PURPLE;
}
onMouseClicked:
function(cme:CanvasMouseEvent):Void {
spin();
}
},
Circle {
var editFillColor = Color.RED
cx: bind cX
cy: bind cY
radius: bind rad / 30
cursor: Cursor.HAND
fill: bind editFillColor
onMouseEntered:
function(cme:CanvasMouseEvent):Void {
editFillColor = Color.BLUE;
}
onMouseExited:
function(cme:CanvasMouseEvent):Void {
editFillColor = Color.RED;
}
onMouseClicked:
function(cme:CanvasMouseEvent):Void {
dlg = Dialog {
var ta = TextArea {
rows: 10
columns: 20
background: Color.WHITE
text: ""
}
modal: true
title: "Enter Up to {maxNames} Names"
visible: true
content: ta
buttons: [
Button {
text: "OK"
defaultButton: true
action:
function():Void {
names = [];
var peopleStr:String = ta.text;
var br = new BufferedReader((new StringReader(peopleStr)));
var line:String;
var i = 0;
while ((line = br.readLine()) <> null and i <= maxNames) {
insert line into names;
i++;
}
dlg.hide();
}
},
Button {
text: "Cancel"
defaultCancelButton: true
action:
function():Void {
dlg.hide();
}
}
]
};
}
},
Group {
transform: bind [
Rotate.rotate(if (running) (a * rand) % 360
else chosenIdx.doubleValue() / sizeof names * 360.0, cX, cY)
]
content: bind [
for (name in names)
Text {
transform: [
Rotate.rotate(((sizeof names - indexof name).doubleValue() /
sizeof names * 360) % 360, cX, cY)
]
font:
Font {
face: FontFace.SANSSERIF
size: 12
style: FontStyle.BOLD
}
fill: if ((indexof name % 3) == 1) Color.RED
else if ((indexof name % 3) == 2) Color.BLUE
else Color.GREEN
x: cX - rad + 5
y: cY
content: "{name}"
}
]
}
]
};
}
}
Of particular note is the portion of code, shown below, that paint the green rectangle on the screen, reacts to mouse events, and causes the wheel to be scaled and translated (moved). Note that zoomed
is a Boolean attribute defined earlier in the listing.
transform: bind [
Scale.scale(if (zoomed) 1.8 else 1, if (zoomed) 1.8 else 1),
Translate.translate(0, if (zoomed) -0.9 * cY else 0)
]
content: [
Rect {
var zoomFillColor = Color.GREEN
x: bind cX - rad
y: bind cY + rad / 2
width: bind origX / 4
height: bind origX / 4
cursor: Cursor.HAND
fill: bind zoomFillColor
onMouseEntered:
function(cme:CanvasMouseEvent):Void {
zoomFillColor = Color.CYAN;
}
onMouseExited:
function(cme:CanvasMouseEvent):Void {
zoomFillColor = Color.GREEN;
}
onMouseClicked:
function(cme:CanvasMouseEvent):Void {
zoomed = not zoomed;
}
},
As always, please leave a comment if you have any questions about this example.
JavaFX Script Boot Camp Announcement
As a heads-up, I will be offering a JavaFX Script 2.5 day "boot camp" on Wednesday, April 9 through Friday, April 11, 2008 (ending at noon) in Indianapolis, Indiana. This course is designed to get you quickly up to speed in JavaFX Script application development. A primary reference for this course is my JavaFX Script book, but the course has its own syllabus which includes material covered in the book as well as up to the minute developments in compiled JavaFX Script. Registration will open soon, and for this pilot class I am accepting 12 students. The cost of this pilot class will be 900 USD per student. Additional students from the same organization will be 600 USD. You'll need to bring your laptop computer with the latest versions of the JavaFX Script downloads (which I'll specify in more detail as the class date approaches). The prerequisite for the class will be the completion of a JavaFX Script programming assignment that I'll post soon to this weblog. I'm looking forward to teaching this class and hope that you can attend!
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